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available() inherits from the Stream utility class.
[@
(:source lang=arduino:)
Server server = Server(23);
EthernetServer server = EthernetServer(23);
Client client = server.available();
EthernetClient client = server.available();
@]
(:sourceend:)
None
a Client object; if no Client has data available for reading, this object will evaluate to false in an if-statement (see the example below)
// network configuration. gateway and subnet are optional. byte mac[] = { 0xDE, 0xAD, 0xBE, 0xEF, 0xFE, 0xED }; byte ip[] = { 10, 0, 0, 177 };
// the media access control (ethernet hardware) address for the shield: byte mac[] = { 0xDE, 0xAD, 0xBE, 0xEF, 0xFE, 0xED }; //the IP address for the shield: byte ip[] = { 10, 0, 0, 177 }; // the router's gateway address:
// the subnet:
// if an incoming client connects, there will be bytes available to read:
if (client) {
if (client == true) {
// read bytes from the incoming client and write them back
// to any clients connected to the server:
Gets a client that is connected to the server and has data available for reading.
Gets a client that is connected to the server and has data available for reading. The connection persists when the returned client object goes out of scope; you can close it by calling client.stop().
Server class
Ethernet : Server class
Server class
Gets a client that is connected to the server and has data available for reading.
server.available()
None
None
#include <Ethernet.h>
// network configuration. gateway and subnet are optional.
byte mac[] = { 0xDE, 0xAD, 0xBE, 0xEF, 0xFE, 0xED };
byte ip[] = { 10, 0, 0, 177 };
byte gateway[] = { 10, 0, 0, 1 };
byte subnet[] = { 255, 255, 0, 0 };
// telnet defaults to port 23
Server server = Server(23);
void setup()
{
// initialize the ethernet device
Ethernet.begin(mac, ip, gateway, subnet);
// start listening for clients
server.begin();
}
void loop()
{
Client client = server.available();
if (client) {
server.write(client.read());
}
}