Reference.ServerBegin History
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November 09, 2011, at 03:31 PM
by Scott Fitzgerald -
Changed lines 37-38 from:
EthernetServer server = Server(23);
to:
EthernetServer server = EthernetServer(23);
Changed line 51 from:
Client client = server.available();
to:
EthernetClient client = server.available();
November 09, 2011, at 03:21 PM
by Scott Fitzgerald -
Added line 24:
Changed lines 37-38 from:
Server server = Server(23);
to:
EthernetServer server = Server(23);
November 01, 2011, at 10:37 AM
by Scott Fitzgerald -
Changed line 23 from:
to:
Changed line 57 from:
to:
July 31, 2010, at 01:42 PM
by Tom Igoe -
Changed lines 26-28 from:
// network configuration. gateway and subnet are optional.
byte mac[] = { 0xDE, 0xAD, 0xBE, 0xEF, 0xFE, 0xED };
byte ip[] = { 10, 0, 0, 177 };
to:
// the media access control (ethernet hardware) address for the shield:
byte mac[] = { 0xDE, 0xAD, 0xBE, 0xEF, 0xFE, 0xED };
//the IP address for the shield:
byte ip[] = { 10, 0, 0, 177 };
// the router's gateway address:
Added line 32:
Added line 49:
// if an incoming client connects, there will be bytes available to read:
Changed lines 51-53 from:
to:
if (client == true) {
// read bytes from the incoming client and write them back
// to any clients connected to the server:
September 02, 2008, at 04:35 PM
by David A. Mellis -
Changed lines 1-2 from:
to:
[[Ethernet]] : ''Server'' class
September 02, 2008, at 04:27 PM
by David A. Mellis -
Changed lines 11-12 from:
to:
September 02, 2008, at 04:26 PM
by David A. Mellis -
Added lines 1-51:
''Server'' class
!!begin()
!!!!Description
Tells the server to begin listening for incoming connections.
!!!!Syntax
server.begin()
!!!!Parameters
None
!!!!Returns
None
!!!!Example
[@
#include <Ethernet.h>
// network configuration. gateway and subnet are optional.
byte mac[] = { 0xDE, 0xAD, 0xBE, 0xEF, 0xFE, 0xED };
byte ip[] = { 10, 0, 0, 177 };
byte gateway[] = { 10, 0, 0, 1 };
byte subnet[] = { 255, 255, 0, 0 };
// telnet defaults to port 23
Server server = Server(23);
void setup()
{
// initialize the ethernet device
Ethernet.begin(mac, ip, gateway, subnet);
// start listening for clients
server.begin();
}
void loop()
{
Client client = server.available();
if (client) {
server.write(client.read());
}
}
@]