Reference.ServerConstructor History

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November 01, 2011, at 04:38 PM by Scott Fitzgerald -
Changed lines 1-4 from:
[[Ethernet]] : ''EthernetServer'' class

!!EthernetServer()
to:
[[Ethernet]] : ''Server'' class

!!Server
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Create a server that listens for incoming connections on the specified port.

!!!!Syntax

Server(port);

!!!!Parameters

'''port''': the port to listen on (int)

!!!!Returns

None

!!!!Example

(:source lang=arduino tabwidth=4:)
#include <Ethernet.h>

// network configuration. gateway and subnet are optional.

// the media access control (ethernet hardware) address for the shield:
byte mac[] = { 0xDE, 0xAD, 0xBE, 0xEF, 0xFE, 0xED };
//the IP address for the shield:
byte ip[] = { 10, 0, 0, 177 };
// the router's gateway address:
byte gateway[] = { 10, 0, 0, 1 };
// the subnet:
byte subnet[] = { 255, 255, 0, 0 };

// telnet defaults to port 23
EthernetServer server = EthernetServer(23);

void setup()
{
// initialize the ethernet device
Ethernet.begin(mac, ip, gateway, subnet);

// start listening for clients
server.begin();
}

void loop()
{
// if an incoming client connects, there will be bytes available to read:
Client client = server.available();
if (client == true) {
// read bytes from the incoming client and write them back
// to any clients connected to the server:
server.write(client.read());
}
}
(:sourceend:)
to:
Server is the base class for all Ethernet server based calls. It is not called directly, but invoked whenever you use a function that relies on it.

!!!!Functions

* [[EthernetServer | EthernetServer()]]
* [[ServerBegin | begin()]]
* [[ServerAvailable | available()]]
* [[ServerWrite | write()]]
* [[ServerPrint | print()]]
* [[ServerPrintln | println()]]\\
\\
November 01, 2011, at 01:14 PM by Scott Fitzgerald -
Changed line 23 from:
[@
to:
(:source lang=arduino tabwidth=4:)
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@]
to:
(:sourceend:)
October 31, 2011, at 04:42 PM by Scott Fitzgerald -
Changed lines 1-4 from:
[[Ethernet]] : ''Server'' class

!!Server()
to:
[[Ethernet]] : ''EthernetServer'' class

!!EthernetServer()
Changed lines 38-39 from:
Server server = Server(23);
to:
EthernetServer server = EthernetServer(23);
July 31, 2010, at 07:42 PM by Tom Igoe -
July 31, 2010, at 07:41 PM by Tom Igoe -
Changed lines 15-16 from:
port: the port to listen on (int)
to:
'''port''': the port to listen on (int)
July 31, 2010, at 07:36 PM by Tom Igoe -
July 31, 2010, at 07:35 PM by Tom Igoe -
Changed lines 27-28 from:
byte mac[] = { 0xDE, 0xAD, 0xBE, 0xEF, 0xFE, 0xED };
byte ip[] = { 10, 0, 0, 177 };
to:

// the media access control (ethernet hardware) address for the shield:
byte mac[] = { 0xDE, 0xAD, 0xBE, 0xEF, 0xFE, 0xED };
//the IP address for the shield:
byte ip[] = { 10, 0, 0, 177 };
// the router's gateway address:
Added line 34:
// the subnet:
July 31, 2010, at 07:33 PM by Tom Igoe -
Added line 46:
// if an incoming client connects, there will be bytes available to read:
Changed lines 48-50 from:
if (client) {
to:
if (client == true) {
// read bytes from the incoming client and write them back
// to any clients connected to the server:
September 02, 2008, at 10:35 PM by David A. Mellis -
Changed lines 1-4 from:
[[Ethernet]]

''Server'' class
to:
[[Ethernet]] : ''Server'' class
September 02, 2008, at 10:34 PM by David A. Mellis -
Added lines 1-2:
[[Ethernet]]
September 02, 2008, at 10:24 PM by David A. Mellis -
September 02, 2008, at 10:23 PM by David A. Mellis -
Deleted lines 0-1:

September 02, 2008, at 10:23 PM by David A. Mellis -
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\\
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September 02, 2008, at 10:22 PM by David A. Mellis -
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\\
September 02, 2008, at 10:22 PM by David A. Mellis -
Added line 1:
September 02, 2008, at 10:22 PM by David A. Mellis -
Added lines 1-52:
''Server'' class

!!Server()

!!!!Description

Create a server that listens for incoming connections on the specified port.

!!!!Syntax

Server(port);

!!!!Parameters

port: the port to listen on (int)

!!!!Returns

None

!!!!Example

[@
#include <Ethernet.h>

// network configuration. gateway and subnet are optional.
byte mac[] = { 0xDE, 0xAD, 0xBE, 0xEF, 0xFE, 0xED };
byte ip[] = { 10, 0, 0, 177 };
byte gateway[] = { 10, 0, 0, 1 };
byte subnet[] = { 255, 255, 0, 0 };

// telnet defaults to port 23
Server server = Server(23);

void setup()
{
// initialize the ethernet device
Ethernet.begin(mac, ip, gateway, subnet);

// start listening for clients
server.begin();
}

void loop()
{
Client client = server.available();
if (client) {
server.write(client.read());
}
}
@]

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