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Reference.ServerWrite History

Hide minor edits - Show changes to markup

July 31, 2010, at 01:45 PM by Tom Igoe -
Changed lines 15-16 from:

data: the value to write (byte or char)

to:

data: the value to write (byte or char)

Changed lines 27-28 from:

byte mac[] = { 0xDE, 0xAD, 0xBE, 0xEF, 0xFE, 0xED }; byte ip[] = { 10, 0, 0, 177 };

to:
 // the media access control (ethernet hardware) address for the shield:

byte mac[] = { 0xDE, 0xAD, 0xBE, 0xEF, 0xFE, 0xED }; //the IP address for the shield: byte ip[] = { 10, 0, 0, 177 }; // the router's gateway address:

Added line 34:

// the subnet:

Added line 51:
  // if an incoming client connects, there will be bytes available to read:
Changed lines 53-55 from:
  if (client) {
to:
  if (client == true) {
    // read bytes from the incoming client and write them back
    // to any clients connected to the server:
Deleted line 59:
September 02, 2008, at 04:35 PM by David A. Mellis -
Changed lines 1-2 from:

Server class

to:

Ethernet : Server class

September 02, 2008, at 04:31 PM by David A. Mellis -
Changed lines 11-12 from:

server.write(data)

to:

server.write(data)

September 02, 2008, at 04:30 PM by David A. Mellis -
Added lines 1-52:

Server class

write()

Description

Write data to all the clients connected to a server.

Syntax

server.write(data)

Parameters

data: the value to write (byte or char)

Returns

None

Example

#include <Ethernet.h>

// network configuration.  gateway and subnet are optional.
byte mac[] = { 0xDE, 0xAD, 0xBE, 0xEF, 0xFE, 0xED };
byte ip[] = { 10, 0, 0, 177 };
byte gateway[] = { 10, 0, 0, 1 };
byte subnet[] = { 255, 255, 0, 0 };

// telnet defaults to port 23
Server server = Server(23);

void setup()
{
  // initialize the ethernet device
  Ethernet.begin(mac, ip, gateway, subnet);

  // start listening for clients
  server.begin();
}

void loop()
{
  Client client = server.available();
  if (client) {
    server.write(client.read());
  }
}




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