July 31, 2010, at 01:45 PM
by Tom Igoe -
Changed lines 15-16 from:
data: the value to write (byte or char)
to:
'''data''': the value to write (byte or char)
Changed lines 27-28 from:
byte mac[] = { 0xDE, 0xAD, 0xBE, 0xEF, 0xFE, 0xED };
byte ip[] = { 10, 0, 0, 177 };
to:
// the media access control (ethernet hardware) address for the shield:
byte mac[] = { 0xDE, 0xAD, 0xBE, 0xEF, 0xFE, 0xED };
//the IP address for the shield:
byte ip[] = { 10, 0, 0, 177 };
// the router's gateway address:
Added line 34:
Added line 51:
// if an incoming client connects, there will be bytes available to read:
Changed lines 53-55 from:
to:
if (client == true) {
// read bytes from the incoming client and write them back
// to any clients connected to the server:
Deleted line 59:
September 02, 2008, at 04:35 PM
by David A. Mellis -
Changed lines 1-2 from:
to:
[[Ethernet]] : ''Server'' class
September 02, 2008, at 04:31 PM
by David A. Mellis -
Changed lines 11-12 from:
to:
September 02, 2008, at 04:30 PM
by David A. Mellis -
Added lines 1-52:
''Server'' class
!!write()
!!!!Description
Write data to all the clients connected to a server.
!!!!Syntax
server.write(data)
!!!!Parameters
data: the value to write (byte or char)
!!!!Returns
None
!!!!Example
[@
#include <Ethernet.h>
// network configuration. gateway and subnet are optional.
byte mac[] = { 0xDE, 0xAD, 0xBE, 0xEF, 0xFE, 0xED };
byte ip[] = { 10, 0, 0, 177 };
byte gateway[] = { 10, 0, 0, 1 };
byte subnet[] = { 255, 255, 0, 0 };
// telnet defaults to port 23
Server server = Server(23);
void setup()
{
// initialize the ethernet device
Ethernet.begin(mac, ip, gateway, subnet);
// start listening for clients
server.begin();
}
void loop()
{
Client client = server.available();
if (client) {
server.write(client.read());
}
}
@]