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Creates a client which can connect to the specified internet IP address and port.
Client(ip, port)
ip: the IP address that the client will connect to (array of 4 bytes)
port: the port that the client will connect to (int)
/*
Web client
This sketch connects to a website (http://www.google.com)
using a WiFi shield.
Circuit:
* WiFi shield attached
created 13 July 2010
by Domenico La Fauci
modified 21 May 2011
by Tom Igoe
*/
#include <SPI.h>
#include <WiFi.h>
#include <IPAddress.h>
char ssid[] = "yourNetwork";
char pass[] = "secretPassword";
int status = WL_IDLE_STATUS;
IPAddress server(74,125,115,105); // Google
// Initialize the Ethernet client library
// with the IP address and port of the server
// that you want to connect to (port 80 is default for HTTP):
Client client;
void setup() {
Serial.begin(9600);
Serial.println("Attempting to connect to WPA network...");
Serial.print("SSID: ");
Serial.println(ssid);
status = WiFi.begin(ssid, pass);
if ( status != WL_CONNECTED) {
Serial.println("Couldn't get a wifi connection");
// don't do anything else:
while(true);
}
else {
Serial.println("Connected to wifi");
Serial.println("\nStarting connection...");
// if you get a connection, report back via serial:
if (client.connect(server, 80)) {
Serial.println("connected");
// Make a HTTP request:
client.println("GET /search?q=arduino HTTP/1.0");
client.println();
}
}
}
void loop() {
// if there are incoming bytes available
// from the server, read them and print them:
if (client.available()) {
char c = client.read();
Serial.print(c);
}
// if the server's disconnected, stop the client:
if (!client.connected()) {
Serial.println();
Serial.println("disconnecting.");
client.stop();
// do nothing forevermore:
for(;;)
;
}
}
Client is the base class for all WiFi client based calls. It is not called directly, but invoked whenever you use a function that relies on it.
WiFi : Client class
Creates a client which can connect to the specified internet IP address and port.
Client(ip, port)
ip: the IP address that the client will connect to (array of 4 bytes)
port: the port that the client will connect to (int)
/*
Web client
This sketch connects to a website (http://www.google.com)
using a WiFi shield.
Circuit:
* WiFi shield attached
created 13 July 2010
by Domenico La Fauci
modified 21 May 2011
by Tom Igoe
*/
#include <SPI.h>
#include <WiFi.h>
#include <IPAddress.h>
char ssid[] = "yourNetwork";
char pass[] = "secretPassword";
int status = WL_IDLE_STATUS;
IPAddress server(74,125,115,105); // Google
// Initialize the Ethernet client library
// with the IP address and port of the server
// that you want to connect to (port 80 is default for HTTP):
Client client;
void setup() {
Serial.begin(9600);
Serial.println("Attempting to connect to WPA network...");
Serial.print("SSID: ");
Serial.println(ssid);
status = WiFi.begin(ssid, pass);
if ( status != WL_CONNECTED) {
Serial.println("Couldn't get a wifi connection");
// don't do anything else:
while(true);
}
else {
Serial.println("Connected to wifi");
Serial.println("\nStarting connection...");
// if you get a connection, report back via serial:
if (client.connect(server, 80)) {
Serial.println("connected");
// Make a HTTP request:
client.println("GET /search?q=arduino HTTP/1.0");
client.println();
}
}
}
void loop() {
// if there are incoming bytes available
// from the server, read them and print them:
if (client.available()) {
char c = client.read();
Serial.print(c);
}
// if the server's disconnected, stop the client:
if (!client.connected()) {
Serial.println();
Serial.println("disconnecting.");
client.stop();
// do nothing forevermore:
for(;;)
;
}
}