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Esplora TFT Pong

This sketch is a very basic implementation of pong for the TFT screen with an Arduino Esplora.

This version of the game creates a rectangular platform that can move in two directions, and a ball that bounces against the edges of the screen as well as the movable platform. The slider on the Esplora controls the speed of the ball bouncing.

The example demonstrates collision detection between objects on the screen, as well as how to quickly update images without erasing the entire screen every loop()

Hardware Required

  • Arduino Esplora
  • Arduino TFT screen

Circuit

Attach the TFT screen to the socket on your Esplora, with the label "SD Card" facing up.

Code

To use the screen you must first include the SPI and TFT libraries. Don't forget to include the Esplora library as well.

#include <Esplora.h>
#include <TFT.h>
#include <SPI.h>

Set up the variables for the ball and paddle x & y positions, the ball's direction, and the previous locations of the ball and paddle.

int paddleX = 0;
int paddleY = 0;
int oldPaddleX, oldPaddleY;
int ballDirectionX = 1;
int ballDirectionY = 1;

int ballX, ballY, oldBallX, oldBallY;

In setup(), start serial communication, initialize the display and clear the screen's background.

void setup() {
  Serial.begin(9600);
  // initialize the display
  EsploraTFT.begin();
  // set the background the black
  EsploraTFT.background(0,0,0);
}

loop() will hold the code for reading the joystick position, erasing the paddle's previous position, and drawing it in it's new location.

void loop() {
  // save the width and height of the screen
  int myWidth = EsploraTFT.width();
  int myHeight = EsploraTFT.height();

  // map the paddle's location to the joystick's position
  paddleX = map(Esplora.readJoystickX(), 512, -512, 0, myWidth) - 20/2;
  paddleY = map(Esplora.readJoystickY(), -512, 512, 0, myHeight) - 5/2;
  Serial.print(paddleX);
  Serial.print(" ");
  Serial.println(paddleY);

  // set the fill color to black and erase the previous
  // position of the paddle if different from present
  EsploraTFT.fill(0,0,0);

  if (oldPaddleX != paddleX || oldPaddleY != paddleY) {
    EsploraTFT.rect(oldPaddleX, oldPaddleY, 20, 5);
  }

  // draw the paddle on screen, save the current position
  // as the previous.
  EsploraTFT.fill(255,255,255);
  EsploraTFT.rect(paddleX, paddleY, 20, 5);

Save the paddle's current location as the previous location, so the next time through you can check if it has moved.

oldPaddleX = paddleX;
  oldPaddleY = paddleY;

At the end of loop(), read the slider's position to determine the speed of the ball. You'll call a custom function named moveBall() to update the ball's position.

int ballSpeed = map(Esplora.readSlider(), 0, 1023, 0, 80)+1;
  if (millis() % ballSpeed < 2) {
    moveBall();
  }
}

moveBall() will update the ball's position, erase its previous location, and draw it in the new spot. It will also check to make sure it does not go off the screen, reversing direction when it hits the sides. This also calls a second custom function named inPaddle() which checks for intersections of the ball and paddle.

void moveBall() {
  if (ballX > EsploraTFT.width() || ballX < 0) {
    ballDirectionX = -ballDirectionX;
  }
  if (ballY > EsploraTFT.height() || ballY < 0) {
    ballDirectionY = -ballDirectionY;
  }  
  if (inPaddle(ballX, ballY, paddleX, paddleY, 20, 5)) {
    ballDirectionY = -ballDirectionY;
  }

  ballX += ballDirectionX;
  ballY += ballDirectionY;

  EsploraLCD.fill(0,0,0);

  if (oldBallX != ballX || oldBallY != ballY) {
    EsploraTFT.rect(oldBallX, oldBallY, 5, 5);
  }

  EsploraLCD.fill(255,255,255);
  EsploraLCD.rect(ballX, ballY, 5, 5);

  oldBallX = ballX;
  oldBallY = ballY;
}

inPaddle() check to see if the paddle and ball occupy the same space. If so, it returns TRUE, which reverses the ball's direction in moveBall().

boolean inPaddle(int x, int y, int rectX, int rectY, int rectWidth, int rectHeight) {
  boolean result = false;

  if ((x >= rectX && x <= (rectX + rectWidth)) &&
    (y >= rectY && y <= (rectY + rectHeight))) {
    result = true;
  }
  return result;  
}

The complete sketch is below :

/*

 Esplora TFT Pong
 
 This example for the Esplora with an Arduino TFT screen reads
 the value of the joystick to move a rectangular platform
 on the x and y axes. The platform can intersect with a ball
 causing it to bounce. The Esplora's slider adjusts the speed
 of the ball.
 
 This example code is in the public domain.
 
 Created by Tom Igoe December 2012
 Modified 15 April 2013 by Scott Fitzgerald
 
 http://arduino.cc/en/Tutorial/EsploraTFTPong
 
 */


#include <Esplora.h>
#include <TFT.h>            // Arduino LCD library
#include <SPI.h>

// variables for the position of the ball and paddle
int paddleX = 0;
int paddleY = 0;
int oldPaddleX, oldPaddleY;
int ballDirectionX = 1;
int ballDirectionY = 1;

int ballX, ballY, oldBallX, oldBallY;

void setup() {

  Serial.begin(9600);

  // initialize the display
  EsploraTFT.begin();
  // set the background the black
  EsploraTFT.background(0,0,0);
}

void loop() {
  // save the width and height of the screen
  int myWidth = EsploraTFT.width();
  int myHeight = EsploraTFT.height();

  // map the paddle's location to the joystick's position
  paddleX = map(Esplora.readJoystickX(), 512, -512, 0, myWidth) - 20/2;
  paddleY = map(Esplora.readJoystickY(), -512, 512, 0, myHeight) - 5/2;
  Serial.print(paddleX);
  Serial.print(" ");
  Serial.println(paddleY);

  // set the fill color to black and erase the previous
  // position of the paddle if different from present
  EsploraTFT.fill(0,0,0);

  if (oldPaddleX != paddleX || oldPaddleY != paddleY) {
    EsploraTFT.rect(oldPaddleX, oldPaddleY, 20, 5);
  }

  // draw the paddle on screen, save the current position
  // as the previous.
  EsploraTFT.fill(255,255,255);
  EsploraTFT.rect(paddleX, paddleY, 20, 5);
  oldPaddleX = paddleX;
  oldPaddleY = paddleY;

  // read the slider to determinde the speed of the ball
  int ballSpeed = map(Esplora.readSlider(), 0, 1023, 0, 80)+1;
  if (millis() % ballSpeed < 2) {
    moveBall();
  }
}


// this function determines the ball's position on screen
void moveBall() {
  // if the ball goes offscreen, reverse the direction:
  if (ballX > EsploraTFT.width() || ballX < 0) {
    ballDirectionX = -ballDirectionX;
  }

  if (ballY > EsploraTFT.height() || ballY < 0) {
    ballDirectionY = -ballDirectionY;
  }  

  // check if the ball and the paddle occupy the same space on screen
  if (inPaddle(ballX, ballY, paddleX, paddleY, 20, 5)) {
    ballDirectionY = -ballDirectionY;
  }

  // update the ball's position
  ballX += ballDirectionX;
  ballY += ballDirectionY;

  // erase the ball's previous position
  EsploraTFT.fill(0,0,0);

  if (oldBallX != ballX || oldBallY != ballY) {
    EsploraTFT.rect(oldBallX, oldBallY, 5, 5);
  }

  // draw the ball's current position
  EsploraTFT.fill(255,255,255);

  EsploraTFT.rect(ballX, ballY, 5, 5);

  oldBallX = ballX;
  oldBallY = ballY;

}

// this function checks the position of the ball
// to see if it intersects with the paddle
boolean inPaddle(int x, int y, int rectX, int rectY, int rectWidth, int rectHeight) {
  boolean result = false;

  if ((x >= rectX && x <= (rectX + rectWidth)) &&
    (y >= rectY && y <= (rectY + rectHeight))) {
    result = true;
  }

  return result;  
}

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