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An example of using the Arduino board to receive data from the computer. In this case, the Arduino boards turns on an LED when it receives the character 'H', and turns off the LED when it receives the character 'L'.
The data can be sent from the Arduino serial monitor, or another program like Processing (see code below), Flash (via a serial-net proxy), PD, or Max/MSP.
An LED on pin 13.
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image developed using Fritzing. For more circuit examples, see the Fritzing project page
Schematic
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/* Physical Pixel An example of using the Arduino board to receive data from the computer. In this case, the Arduino boards turns on an LED when it receives the character 'H', and turns off the LED when it receives the character 'L'. The data can be sent from the Arduino serial monitor, or another program like Processing (see code below), Flash (via a serial-net proxy), PD, or Max/MSP. The circuit: * LED connected from digital pin 13 to ground created 2006 by David A. Mellis modified 14 Apr 2009 by Tom Igoe and Scott Fitzgerald http://www.arduino.cc/en/Tutorial/PhysicalPixel */
const int ledPin = 13; // the pin that the LED is attached to int incomingByte; // a variable to read incoming serial data into
void setup() { // initialize serial communication: Serial.begin(9600); // initialize the LED pin as an output: pinMode(ledPin, OUTPUT); }
void loop() { // see if there's incoming serial data: if (Serial.available() > 0) { // read the oldest byte in the serial buffer: incomingByte = Serial.read(); // if it's a capital H (ASCII 72), turn on the LED: if (incomingByte == 'H') { digitalWrite(ledPin, HIGH); } // if it's an L (ASCII 76) turn off the LED: if (incomingByte == 'L') { digitalWrite(ledPin, LOW); } } }
// mouseover serial
// Demonstrates how to send data to the Arduino I/O board, in order to
// turn ON a light if the mouse is over a square and turn it off
// if the mouse is not.
// created 2003-4
// based on examples by Casey Reas and Hernando Barragan
// modified 18 Jan 2009
// by Tom Igoe
import processing.serial.*;
float boxX;
float boxY;
int boxSize = 20;
boolean mouseOverBox = false;
Serial port;
void setup() {
size(200, 200);
boxX = width/2.0;
boxY = height/2.0;
rectMode(RADIUS);
// List all the available serial ports in the output pane.
// You will need to choose the port that the Arduino board is
// connected to from this list. The first port in the list is
// port #0 and the third port in the list is port #2.
println(Serial.list());
// Open the port that the Arduino board is connected to (in this case #0)
// Make sure to open the port at the same speed Arduino is using (9600bps)
port = new Serial(this, Serial.list()[0], 9600);
}
void draw()
{
background(0);
// Test if the cursor is over the box
if (mouseX > boxX-boxSize && mouseX < boxX+boxSize &&
mouseY > boxY-boxSize && mouseY < boxY+boxSize) {
mouseOverBox = true;
// draw a line around the box and change its color:
stroke(255);
fill(153);
// send an 'H' to indicate mouse is over square:
port.write('H');
}
else {
// return the box to it's inactive state:
stroke(153);
fill(153);
// send an 'L' to turn the LED off:
port.write('L');
mouseOverBox = false;
}
// Draw the box
rect(boxX, boxY, boxSize, boxSize);
}
As you mouse over the center square, the LED on pin 13 should turn on and off. The Processing applet looks like this:
The Max/MSP patch looks like the image below. The text of the patch is linked behind the image. Copy it and paste it into a new patch window.