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An example of multi-byte communication from the Arduino board to the computer using a call-and-response (handshaking) method.
This program sends an ASCII A (byte of value 65) on startup and repeats that until it gets a serial response from the computer. Then it sends three sensor values as single bytes, and waits for another response from the computer.
You can use the Arduino serial monitor to view the sent data, or it can be read by Processing (see code below), Flash, PD, Max/MSP (see example below), etc.
Analog inputs connected to analog input pin 0 and 1. Switch connected to digital I/O 2.
click on the image to enlarge
image developed using Fritzing. For more circuit examples, see the Fritzing project page
Schematic click the image to enlarge
/**
* Serial Call-Response
* by Tom Igoe.
*
* Sends a byte out the serial port, and reads 3 bytes in.
* Sets foregound color, xpos, and ypos of a circle onstage
* using the values returned from the serial port.
* Thanks to Daniel Shiffman and Greg Shakar for the improvements.
*
* Note: This sketch assumes that the device on the other end of the serial
* port is going to send a single byte of value 65 (ASCII A) on startup.
* The sketch waits for that byte, then sends an ASCII A whenever
* it wants more data.
*
*This example code is in the public domain
*/
import processing.serial.*;
int bgcolor; // Background color
int fgcolor; // Fill color
Serial myPort; // The serial port
int[] serialInArray = new int[3]; // Where we'll put what we receive
int serialCount = 0; // A count of how many bytes we receive
int xpos, ypos; // Starting position of the ball
boolean firstContact = false; // Whether we've heard from the microcontroller
void setup() {
size(256, 256); // Stage size
noStroke(); // No border on the next thing drawn
// Set the starting position of the ball (middle of the stage)
xpos = width/2;
ypos = height/2;
// Print a list of the serial ports, for debugging purposes:
println(Serial.list());
// I know that the first port in the serial list on my mac
// is always my FTDI adaptor, so I open Serial.list()[0].
// On Windows machines, this generally opens COM1.
// Open whatever port is the one you're using.
String portName = Serial.list()[0];
myPort = new Serial(this, portName, 9600);
}
void draw() {
background(bgcolor);
fill(fgcolor);
// Draw the shape
ellipse(xpos, ypos, 20, 20);
}
void serialEvent(Serial myPort) {
// read a byte from the serial port:
int inByte = myPort.read();
// if this is the first byte received, and it's an A,
// clear the serial buffer and note that you've
// had first contact from the microcontroller.
// Otherwise, add the incoming byte to the array:
if (firstContact == false) {
if (inByte == 'A') {
myPort.clear(); // clear the serial port buffer
firstContact = true; // you've had first contact from the microcontroller
myPort.write('A'); // ask for more
}
}
else {
// Add the latest byte from the serial port to array:
serialInArray[serialCount] = inByte;
serialCount++;
// If we have 3 bytes:
if (serialCount > 2 ) {
xpos = serialInArray[0];
ypos = serialInArray[1];
fgcolor = serialInArray[2];
// print the values (for debugging purposes only):
println(xpos + "\t" + ypos + "\t" + fgcolor);
// Send a capital A to request new sensor readings:
myPort.write('A');
// Reset serialCount:
serialCount = 0;
}
}
}
As you change the value of the analog sensor, you'll get a ball moving onscreen something like this. When you turn the switch off, the ball will disappear:

The max patch looks like this. The text of the patch is linked behind the image.