Learning   Examples | Foundations | Hacking | Links

Ejemplos > Comunicación

Llamada y respuesta Serial (handshaking)

Un ejemplo de la comunicación multi-byte desde la placa de Arduino al ordenador utilizando un metodo de llamada-y-respuesta (handshaking).

Este programa envía un ASCII A (byte de valor 65) en el arranque y lo repite hasta que el serial responde desde el ordenador. Entonces envía tres valores del sensor como bits simples, y queda esperando otra respuesta del ordenador.

Puedes uilizar el monitor de serie de Arduino para ver los datos enviados, o puede ser leido por processing (ver código siguiente), flash, PD, Max/MSP (ver siguiente ejemplo), etc.


las entradas analógicas conectadas a lpines de entrada analógica 0 y 1. Interruptor conectado a la I/O digital 2.

Hacer click para agrandar la imagen

imagen desarrollada utilizando Fritzing. paramás ejemplos de circuitos, mirar página de proyecto Fritzing

Esquemas Hacer click para agrandar la imagen




Código de Processing

Processing Code

 * Serial Call-Response 
 * by Tom Igoe. 
 * Sends a byte out the serial port, and reads 3 bytes in. 
 * Sets foregound color, xpos, and ypos of a circle onstage
 * using the values returned from the serial port. 
 * Thanks to Daniel Shiffman  and Greg Shakar for the improvements.
 * Note: This sketch assumes that the device on the other end of the serial
 * port is going to send a single byte of value 65 (ASCII A) on startup.
 * The sketch waits for that byte, then sends an ASCII A whenever
 * it wants more data. 
*This example code is in the public domain

import processing.serial.*;

int bgcolor;			     // Background color
int fgcolor;			     // Fill color
Serial myPort;                       // The serial port
int[] serialInArray = new int[3];    // Where we'll put what we receive
int serialCount = 0;                 // A count of how many bytes we receive
int xpos, ypos;		             // Starting position of the ball
boolean firstContact = false;        // Whether we've heard from the microcontroller

void setup() {
  size(256, 256);  // Stage size
  noStroke();      // No border on the next thing drawn

  // Set the starting position of the ball (middle of the stage)
  xpos = width/2;
  ypos = height/2;

  // Print a list of the serial ports, for debugging purposes:

  // I know that the first port in the serial list on my mac
  // is always my  FTDI adaptor, so I open Serial.list()[0].
  // On Windows machines, this generally opens COM1.
  // Open whatever port is the one you're using.
  String portName = Serial.list()[0];
  myPort = new Serial(this, portName, 9600);

void draw() {
  // Draw the shape
  ellipse(xpos, ypos, 20, 20);

void serialEvent(Serial myPort) {
  // read a byte from the serial port:
  int inByte = myPort.read();
  // if this is the first byte received, and it's an A,
  // clear the serial buffer and note that you've
  // had first contact from the microcontroller. 
  // Otherwise, add the incoming byte to the array:
  if (firstContact == false) {
    if (inByte == 'A') { 
      myPort.clear();          // clear the serial port buffer
      firstContact = true;     // you've had first contact from the microcontroller
      myPort.write('A');       // ask for more
  else {
    // Add the latest byte from the serial port to array:
    serialInArray[serialCount] = inByte;

    // If we have 3 bytes:
    if (serialCount > 2 ) {
      xpos = serialInArray[0];
      ypos = serialInArray[1];
      fgcolor = serialInArray[2];

      // print the values (for debugging purposes only):
      println(xpos + "\t" + ypos + "\t" + fgcolor);

      // Send a capital A to request new sensor readings:
      // Reset serialCount:
      serialCount = 0;


As you change the value of the analog sensor, you'll get a ball moving onscreen something like this. When you turn the switch off, the ball will disappear:

Max Code

The max patch looks like this. The text of the patch is linked behind the image.